Defiant Will
Ability Score Increase. Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.
Slippery Combatant. You have Advantage on all saving throws and contested ability checks made to resist being Grappled, Restrained, Paralyzed, or Stunned.
Unfettered. When you are subjected to the Grappled, Restrained, Paralyzed, or Stunned condition, you can take a Bonus Action to attempt to escape or end the condition, making the required ability check or saving throw with Advantage. If the escape requires an ability check and you do not have proficiency in the required skill, you can add your Proficiency Bonus to the roll. You can use this benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Changelog
- [v1.1] Added Constitution to Ability Score Increase. Added Slippery Combatant. Changed from "Action" to "Bonus Action" on Unfettered. Added Paralyzed and Stunned condition. Removed the Action refund.