Holy Revelation

Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.

Swift Omens. You learn the Augury spell. You can cast it without material components, and you regain the ability to do so when you finish a Long Rest. When you cast the spell in this way, its casting time is 1 Action instead of 1 minute or Ritual.

Divine Authority. You have Advantage on Charisma (Persuasion, Deception, or Intimidation) checks made when interacting with clergy, zealots, or celestial beings.

Weal and Woe. You weave the threads of fate into your divine magic. Whenever you roll dice to determine the radiant damage you deal or the number of hit points you restore, you can treat any roll of a 1 or a 2 on those dice as a 3.

Overwhelming Woe. When you cast a spell that forces a creature to make a saving throw to avoid taking damage (such as sacred flame), the creature instead takes half damage on a successful save, even if the spell would normally deal no damage on a success.


Changelog

Powered by Forestry.md